
The game’s setting reminded me of Final Fantasy VI. My opinion never rebounded, even though my overall opinion of the game did when I once again devoted my full attention to it. I grew to strongly dislike the combat, and for a while, avoided enemy battles altogether.

Coincidentally, this was also the same section where I began to notice poor qualities surrounding the battle system. What I wasn’t expecting was that my attention would be diverted while I played through it, turning the middle third into more of a slough. In general, the game featured a high level maturity – something I rarely, and unfortunately, don’t associate with many JRPGs. The characters were well-defined and featured substantial development while the time-traveling story touched upon many mature themes.

But seriously, having waited to play it for a few years, I’d built it up in my head, and for the most part, it met my expectations. After all, it arrived from Amazon on a Friday with my first case of Surge since the late 1990s. I came to Radiant Historia with high expectations.
